I am just a Computer Science student and a Self Taught game developer who loves playing as well as making games.
I completed my Computer Science Degree with Specialization in Artificial Intelligence and Machine Learning, as I had played a lot of games and a keen interest in building things, I taught myself Game Development, although Game Development was not in my Cirriculum, it has been 2 years I have been using and learning Unreal Engine. Now I am looking forward to pursue a game dev career and expand my knowledge in Game Development henceforth contributing my problem solving and critical thinking abilites in developing engaging and fun to play gameplay experience
In this project I implemented projectile hit and recieve, Adding VFX to the projectile, Camera Shake, creating widget hit and death particle effects. My first Completely built and packaged game for windows
It is a simple shooter game, it demonstrate the use of line tracing, AI enemy states and behavior, particle effect, spawing particle and shooting architecture for Third Person shooter games.
This was the earliest of my projects made in Unreal, it has a single dungeon style level design with a sky and global illumination, demonstrating use of lighting like lumen and light bleeding.
I got paid to make this!
This project is a very very basic demonstration of a 2D RPG type game I thought of making using Java AWT and SWING, I didn't continued making it but it cleared a lot of ECS concepts and Gameloops
Email: antareepsr2002@gmail.com
Phone: +91 96740 62379